
However, while its core gameplay is okay, Hurtworld lacks the polish and variety that it needs to sustain its player-base. Surviving the Uninspired, Derivative Gameplay Theoretically, Hurtworld should offer its players a strong sense of progression. Eventually, players will be able to construct simple bases to protect their items as well as vehicles to make combat and traversal easier. Campfires can be used to cook or smelt metals, Axes and Pickaxes can be used to harvest different materials needed for crafting, and Storage Lockers can hold on to a player’s goods, even after death. Over time, as they progress further in the game, players can craft various tools, weapons, and machines to help in their survival. Players have to vigilant though, as dying allows other players a chance to claim their resources for themselves. Players start the game virtually naked, but by collecting loot, hunting the surrounding wildlife, and killing or befriended other players, they can gather the food and gear they need to survive. Players are dropped into an expansive map with five different biomes, each featuring different environmental conditions and resources. To anyone familiar with the FPS Survival genre, Hurtworld ought to look and sound pretty familiar. Now that it’s been released in a somewhat complete state, how does it compare to other FPS Survival titles like Rust or ARK: Survival Evolved? Does it do enough to set itself apart on the platform? Is it a quality survival game? Surviving the Elements

However, it’s been about five years now since its initial release and Hurtworld isn’t an Early Access Game anymore.

It was certainly rough around the edges in a number of places, but the fanbase it did have was eager to see it improve, adding additional content and quality of life features over time. Originally released on Steam as part of its Early Access Program, Hurtworld was made as a sort of budget alternative to other, more expensive FPS Survival games on the platform.
